Category Archives: Unity

Latest fun thing in the office: a Stereolabs ZED depth-sensing stereo camera

Just in is this Stereolabs ZED depth-sensing stereo camera. I have been looking for an affordable, good quality stereo camera for ages and this seems to fit the bill. Plus, since it is able to generate a point cloud depth map simultaneously with video frames, it’s possible to compose mixed reality scenes in Unity using a plugin available here.

One of the fun things to try is the ZEDfu program.

This is designed for mapping 3D spaces and turns the ZED into a scanner. The screen capture shows an intermediate view while it is collecting data. You can see the original image, a depth map and the surface map. Thought it was a fun image.

Definitely looking forward to working with this device and using it in some MR projects.


Obtaining high quality Unity textures from image files

The default settings for image import in Unity produce poor quality textures, especially when the image contains text that needs to look good in the scene. To fix this, click on the image file (not the generated material file) to get the Import Settings inspector. Deselect Generate Mip Map and change Filter mode to Point (no filter). The result should look like that in the screen capture below and the material will update automatically.